Designing your kit on your phone: yes, you can, and here's how
The pattern shows one big piece at a time, with tabs, and you drag the name and number with your finger. This is how you design your kit on your phone.
The team manager who puts the kit together is hardly ever sitting at a computer. They're in the car before training, in the bar after the match, or on the sofa at eleven at night with the club group chat going wild. That's why it makes sense to ask whether you can design a football shirt on your phone. You can, and well: the screen is built for the phone, with the shirt always in view and the buttons within reach.
Why designing a football shirt on your phone used to be hard
The designer doesn't show you a stock photo with your crest on top. It shows you the real pattern: the flat pieces, at actual size and with the seams matching. That's literally what goes into the machine.
On a big monitor, seeing all five pieces at once — Front, Back, Left sleeve, Right sleeve and Collar — is an advantage. On a screen 360 pixels wide it was a slit. You could make out the whole, but you couldn't see the only thing you need to look at closely: whether the number can be read, whether the stripe falls where you think it does, whether the sponsor's logo has ended up at the edge of the sleeve.
The shirt at the top, and one big piece at a time
On your phone, the 3D shirt stays at the top while you design, front and back, and every change shows up instantly. In step 2, “Crest and logos”, you also see the pattern: one piece at a time, big, with a strip of tabs (Front, Back, Left sleeve, Right sleeve and Collar) and the 3D shirt alongside. Tap a tab and you switch piece.
It doesn't sound like much, but it changes the whole experience. With the front filling the width of the phone, you see the real thickness of the stripe, not a rough idea of it. And if you want to fine-tune, the “View in detail” magnifier enlarges the 3D and the pieces, with the buttons or with your fingers. It's useful for whatever is misleading from a distance, like a texture that looks fine in a thumbnail and looks heavy up close. If the artwork is AI-generated, it also has its own magnifier, up to 16x, with the real dpi of each piece. Zooming is free and you can do it as often as you like.
The start screen is clear on the phone too. When you open “Design your shirt” you have everything on the same screen: the Pro Clubs, “In my team's colours” (tap 2 or 3 colours and you see all the designs already painted in them), “See the designs”, “Design with AI” and “Upload my design on the template”.
What you touch, you see instantly
You don't have to look for where the change has landed. The 3D shirt is at the top, front and back, and it changes as soon as you tap a colour, the sleeves or the number. And in the step 2 pattern, the tab jumps to the front by itself when you tap the crest or the logos.
So you don't change a colour blindly: you change it while seeing where it shows, which in the end is all you wanted from your phone.
You drag the name and number with your finger
The name and number are no longer in a fixed place. On whichever piece you have in front of you, you move them by dragging them with your finger, and they move independently: you can lower the number without touching the surname. You can also make them bigger or smaller, position them with the arrows if you want to be precise, and you have a Centre button to go back to the starting point.
Each one can have its own colour: the name, the number on the back, the one on the chest (if you add it) and the number on the shorts, with “Different colours for the name, the number and the shorts”. You can also add an outline and choose the font: the EZ one, 14 more or your club's (.ttf, .otf or .woff). It's all under “Name and number”, with its summary and “Change”. It's optional: if you don't touch it, it still looks good.
It's worth repeating because it raises questions: moving and resizing names and numbers doesn't use up any AI generations. Neither does changing colours or viewing the 3D. You can spend half an hour positioning the number and it costs you nothing.
The shirt gets smaller when you scroll down to the controls
The other problem with phones is space. When you scroll down to the controls, the shirt at the top gets smaller to make room for you, and goes back to its size when you scroll up.
And the controls are collapsed on purpose. The sleeves, the collar and the rest of the details are inside “Fine-tune it”, tucked away. They aren't a compulsory step: if you don't open them, nothing happens and the shirt still comes out well. On a phone that matters, because the list of things in front of you is short and only gets long when you decide to open something.
The 3D isn't a separate step: you have it at the top from the start. And when you add to the basket, the kit appears in full-screen 3D, with the order total, for you to confirm: “I confirm the design · Add to basket” or “Back to editing”. On a phone it counts double, because it's where you check what the flat pattern doesn't tell you: how the sleeve falls and where the logo ends up when the sleeve is sewn into a tube. On the sleeve there's no closed area, just a dotted line marking the recommended area; outside it, it still gets printed, but it may end up on the inside, under the arm. Turning the shirt in 3D, you see that in two seconds. If you're going to spread several brands around, we cover it in full in how to spread the logos across the four faces.
The bar at the bottom: the price, Back and Next
At the bottom you always have the bar, stuck to the edge: the price on the left, “←” to go back and “Next →” to move on. At the last step, the bar has “Add to cart”. That way you don't have to scroll to the end to carry on, and you see what it costs at all times.
The catch: without an account, what you build on your phone stays on your phone
You can save up to 3 designs, and the whole kit is saved: design, crest, sponsors, font, numbers and the player list with their sizes.
The important detail is where it's saved. With an account, the designs live in your account and you can open them from any device: you start on your phone at half-time and finish it on your computer at home. Without an account, they're only saved in that browser: if you build the kit on your phone and then open the website on your laptop, there'll be nothing there. It hasn't been deleted; it just never left that browser. It's the most common disappointment, and you avoid it by signing up before you start, not after. If you leave with work done, the designer itself offers to create the account, and when you come back it saves automatically.
One more practical tip: the player list is very easy to enter from your phone. With “Paste a list” you copy the one from the WhatsApp group as it is (“GARCÍA 7 M”, “7 García”…), and with “Number them 1, 2, 3…” you number the players in order. If you prefer a spreadsheet, that uploads in one go too: we explain it in load your whole team from Excel.
If it's your first time, how “Design your shirt” works from start to finish takes you through the whole journey, from the first screen to the matching shorts. And if you're all set, you can design your shirt right now on the phone in your hand.

